

And while it did feel like he was pursuing you, you quickly came to realize that each of his appearances are scripted setpieces meant to evoke pursuit without actually pursuing you. He would appear in once-familiar spaces and just generally wreak havoc trying to kill you.

X would appear in the second playthrough featuring whatever character you didn’t choose for the first. X, he will be hunting you wherever you go. The damned, constant footsteps that heralds something hunting you, pursuing you, drawing ever closer.Īnd pursue you he will. The whiff of threat of him is enough to completely change the game you’re playing, warping your entire awareness around the possibility of him. In fact, his physical presence has nothing to do with why he’s so scary. X is the scariest aspect of the new Resident Evil 2 remake. He’s merely an imposing figure who instantly gives off an unstoppable aura, the kind that you instinctively know you need to run away from. There is no hint of the body horror of his counterpart, William Birkin, who serves as co-antagonist with him in Resident Evil 2. X is the most normal-looking of the monsters you face, as he has the appearance of a tall, burly man with a trench coat and fedora. An evolved form of the Tyrant from the first Resident Evil, Mr. X appears from behind it, brushing it aside like it was made of tin foil. If you have any tips of your own, be sure to share them in the comments below.When you put out the fire of the crashed helicopter at the police station, Mr.
#Mr x resident evil 2 how to#
Once he comes back, you’ll have to run once again.Īnd that’s how to stop Mr. Collect ammo, get your unlockable guns, everything. Go all throughout RPD and clear out everything you can. If you trigger one of these moments, take it as an opportunity. X will go away and not return until a pre-determined time. Work on the main goal you have open right now, because at specific points in the story, such as after leaving RPD temporarily, Mr. Don’t worry too much about extra things, or side quests.

X in Resident Evil 2, the answer is to work as hard and as fast as you can to finish your main story goals. I won’t spoil anything here, but basically if you are wondering how to stop Mr. X, because the way to get him to disappear for a long stretch is to trigger certain story moments. Stay in here and listen to his footsteps move away from you, then move quietly through RPD to whatever goal you have next.

Anything with a typewriter is usually safe from his pursuit. Once you have that distance you can hide in safe rooms, where Mr. Once he stumbles and goes to a knee you will have an opening to get some distance between you and Mr. Hit him with enough force though, such as a few Magnum or grenade launcher rounds, and he’ll pause for a bit. Actually, the damage will be none, as Mr. You can turn and fight, of course, but the damage will be minimal. X from getting to you and delivering his haymaker punch. If you have to do stuff around RPD, this is your best bet in stopping Mr. Try to maneuver so that he’s walking down long hallways or stairwells, get furniture in his way, look for rooms with multiple exits, and never get cornered. You will move faster than him, so keep up your pace and you’ll leave him behind. Well, the best way is to just avoid him entirely. His menacing footsteps thunder through the building, signaling the approach of danger. After this point, he will stick around the RPD and pursue you whenever possible. X first appears shortly after putting out the helicopter fire that stands in either Claire or Leon’s way. This menacing foe seems unstoppable, but there are actually a few key ways to either avoid, slow down, or totally make him go away for awhile. X, who torments the player throughout their time in Raccoon City, but especially within the RPD. Returning to the game in big way is the mysterious Mr. Resident Evil 2 brings back all the old staples of the series, and the original 1998 release.
